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Short Films and Animation

Here are some short films and animations that I've worked on.

Shimano CUES - Turns Your Day Around

Official Video for the Shimano CUES.

Directed, storyboarded, and was also the actor in the Shimano CUES commercial video.

Sound Design work was also implemented by me.

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2025 SHIMANO ACTIVECAST ROD

Official Video for the Shimano Activecast Rod.

I helped direct and storyboard multiple shots in a team of 3.

Sole sound designer for the project, overseeing all aspects of audio creation and implementation, which was done fully in Adobe Audition

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Final Year Project

Wanna Try Something Crazy?

I contributed to this short film by creating stylized textures for 3D assets such as props and the main characters. I also worked on the 2D VFX such as the blood splatter and smoke and painted some of the backgrounds utilizing projection mapping onto 3D Models.

Textures were painted in Substance Painter and 2D effects were drawn frame by frame in Adobe Animate.

3D Concept

Growth

3D Concept - Sculpted in Zbrush, FX and render in Houdini, game ready asset

Gameplay Mock-up

DIE-MANSION
(warning- Jumpscare)

Horror Gameplay mock-up in which I directed a team of 4. I Directed the lighting, rendering, and overall art style. I also worked on the stylized 3D environment, 2D assets and custom-made every sound effect.

Unreleased Mobile Game

Cat the Hell Outta Here Trailer

In a team of 4, we designed and made a playable mobile game for a Final Year Project. I worked on game design, Composed the backing track, and sound design, illustrated 2D Assets, and overall video editing for the trailer.

Short Film

FunGuy - Portal

Solo project featuring some mushroom dude and shenanigans.

Audio, animation, and everything you see and hear were painstakingly made from scratch through Maya, Adobe Audition, and Premiere-Pro.

Moving Image

Some lonely flower

That's a really lonely blue flower...

Composed with after effects

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2D Animation

FunGuy - The Precursor

The precursor to the short film - Portal

Animation was done in RoughAnimator and Procreate.

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